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High Scores are in effect

posted by Smith - 1/23/2008

After a lot of messing around I've just finished setting up a high score database for our games. I set it up using a (very) slightly modified version of Neave's high score code he uses for all his games. the only real difference is in the way I got mine to render the results in the flash for easier implementation in future games.

The only game that I've added it to so far is Paper Asteroids, I'll add it to more games soon but for the time being go play and get some high score goodness.

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We're back...

posted by Smith - 1/19/2008

and better than ever, well just as good as ever at least. After 2 weeks of struggle to get our domain back from the old host that went bust and getting new hosting (webcity was really helpful thank god) we are finally back in action. I wanted to move our domain over to webcity as well but couldn't without paying for it twice, I only found this out after i payed webcity for a transfer so they let me register another domain to park on the site, 3menwise.com should be working by Monday hopefully.

In other news Calrk and I made a game for this years ACMI Screen It!, we are finalists and will find out if we won in Feb. Last year we won with Treasure Trawler (aka sub game).

I've only got one week of holidays left so I think i should try and make a game in the time I've got left or at least get some more of TK2 done. Regarding Tk2 I'm looking for Flash Artists to help with the graphics, none of us are that good at drawing and animating and I want it to look really good. Iv put a demo of the engine up so have a look and if you think you could replace the stick figures with some wicked ass bad guys email me at Smith@threemenwise.com

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